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Gamblers
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A gamblers course tests a dog/handler team's ability to work together at a distance. The equipment is set up in a random order, including a defined gamble area. Handlers may choose the path they would like to run in their opening sequence, the goal being to accumulate as many points as possible in the allotted time - before the whistle blows. Announced in the briefing is the time allowed to accumulate points in the opening. The obstacles are assigned a point value in one of two systems. 1-2-3-5 or 1-3-5-7. If you multiply the highest point value (5 or 7) times the first number in the opening time you are given, then you will have the amount of points necessary in the opening for a qualifying gamble score, assuming the gamble is also completed correctly and in time. A whistle blows announcing the end of the opening when the team may proceed to the gamble area. Without stepping on or over the handlers line (usually plastic "tape" laid upon the ground) the dog is directed through the obstacles as designated in the gamble. The amount of time allowed for the dog to complete the gamble portion is also announced in the briefing. A major strategy in gamblers is to determine the place a team will be on course during the opening when the whistle blows so that they can proceed to the gamble area with little added time to their total and be in the perfect position from which to perform the gamble itself. This is a good class for beginners to enter. You can choose the obstacles and the path you would like to do. If you don't feel prepared to do the gamble just run to the table. That stops the clock. The dog with the highest amount of points in the time allotted wins. If you arrive at the gamble line and your dog doesn't move out, don't be afraid to help your dog. Run out and show the dog what it is you want it to do then run to the table stopping the clock. Standing at the line, flapping your arms, and yelling doesn't help the dog understand, it only confuses the dog further. What you need to do is plan your gamble handling as you would any other agility sequence. Use your body language to help direct the dog where you would like it to go. You may back up then move forward again at some point. You don't have to find yourself "stuck" at the gamble line unless you didn't plan well. USDAA Gamblers Overview First of all, in Gamblers, it is important to listen to (or read) the judges briefing. Judges have some discretion on what will or will not be allowed. For instance, the judge can decide whether or not obstacles may be taken back to back. There are two point systems used in USDAA
The number of points needed for a qualifying score is based on the opening time, and point system used. The opening time can be 30, 40, or 50 seconds. To determine the points needed in the opening period, take the highest point value for the system being used (7 for 1-3-5-7 or 5 for 1-2-3-5). Multiply that by the first digit from the opening time (3, 4, or 5). The result is the number of opening period points needed to qualify. Of course the gamble must also be completed successfully, and in time to qualify. The judge will specify the point system, what obstacle (if any) has bonus scoring, and any other performance criteria in their briefing. Tips and Hints
© 1999 Katie Greer Agility Ability. No portion of this material may be reprinted or copied in any manner without expressed written permission.
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